With both existing as forms of digital entertainment, it’s only natural that the gaming and iGaming spheres would share some ideas and concepts. Evolving in the home market for decades now, both reflect the advances of our technocultural zeitgeist, and both have enjoyed massive growth over their relatively short lifespan. If we take a look beneath the surface, however, we can see some aspects that move beyond the mechanical, and find lessons that borrow and build from the developments of their counterparts.
The Modern Mobile Markets
Perhaps the most relevant place to start in searching connections between these two industries could be found in the expanding mobile market. Originally seen as a niche device, mobiles are now deeply involved with both industries at a core level. In online casinos, this could be seen in how mobile access plays a crucial part. For those curious about how these mobile casinos manifest, this site is a great starting point. In simple terms, every aspect of online casinos from browsing to collecting bonuses and even playing the games is now possible on mobile systems. Even exterior comparison sites are now catering to mobile systems, so far has their involvement come.
“Remember when we used to play snake on m” (CC BY 2.0) by kamirao
Having long since seen this success, the gaming market has tried many times over the year to learn from the development that mobile iGaming enjoys. Accomplishing such a degree of consistency is much more difficult in gaming, however, owing to higher processor demands and touch control limitations. Systems such as Stadia and xCloud have been addressing this problem, as they can stream full PC and console tier experiences onto mobiles. While the bandwidth demands of these methods are enormous, gaming effectively found a way to bridge the gap that iGaming did through this route.
The Little Things
Outside of the most modern changes, history is full of back and forths between gaming and iGaming systems. This was seen in how iGaming learned from the success that was game streaming. As an illustration of this, Twitch now sees massive success in iGaming streams, borrowing the idea of player-viewer interaction as started by the gaming industry back in 2011.
Somewhat more nebulous to track the origins of are developments like low-requirement interactive entertainment experiences. While these low requirements have always played an important part in iGaming, they’ve also enjoyed a solid base on PC for decades. With the end goal being greater player participation, both gaming and iGaming found success in walking this path, though it’s difficult to say which side is more deserving of credit.
Therein lies the trickiest part of finding the shared lessons from the gaming and iGaming industries, in that many of their parallel developments arose simultaneously, meaning it can be difficult to find a starting point. Though this could indicate some degree of convergent evolution, it’s just as likely that both sides have been watching the other for decades, borrowing and modifying what they can for their own systems. What this means is that a major step forward by one industry is likely to be followed closely by a similar move from the other. And really, as long as better experiences all-around result, who started and taught the other might not be so important after all.
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